Roblox Creators
Every decal, catalog item and song ID we track, grouped by the person or group who uploaded it. 2,667 creators, ranked by how much of their work is in the database — start from something you already like and find the rest of it.
Most prolific creators
18,362 songs
14,559 songs
1,535 songs
958 items · 5 songs
576 items
217 decals · 2 items
216 items
190 items
182 songs
164 items
142 items
138 decals
130 items
124 items
108 items
1 items · 102 songs
102 items
93 decals
90 items
86 items
78 items
76 items
73 items
72 decals
71 items
67 items
62 items
62 items
60 songs
59 items
58 items
58 items
57 items
56 items
54 items
53 items
53 items
53 items
50 items
50 items
49 decals
49 items
48 items
48 items
48 items
48 items
44 items
43 items
43 decals
42 items
42 items
42 items
42 items
42 items
41 decals
41 decals
40 items
40 items
39 items
39 items
39 items
38 items
37 items
36 items
36 items
36 decals
36 items
35 decals
35 items
35 items
35 items
35 items
35 items
35 items
34 items
34 decals
34 items
34 items
34 items
34 items
34 decals
34 items
33 items
33 items
33 items
33 decals
33 decals
33 items
32 items
32 items
32 items
32 items
32 items
32 items
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31 items
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31 items
30 items
What these pages are for
Searching Roblox by keyword is fine when you know what you want. It is useless when what you actually want is more of that — five more decals in the same hand-drawn style, the rest of a hair shop's range, the other twelve tracks by the same uploader. Creator is the axis that answers that question, and Roblox does not give you a good way to browse it.
So we built it from what the catalogue already tells us. Roblox stamps a creator name on every decal, every catalog item and every audio upload, and we store that name alongside the asset ID. Grouping by it turns 58,525 loose IDs into 2,667 browsable bodies of work, each one a single page with the decals, the items and the songs laid out in labelled sections and every ID ready to copy.
The ranking above is by volume, not by quality — the top of the list is dominated by the licensing accounts that bulk-upload music, and after those come the UGC shops that publish hair and accessories all day. The interesting pages are usually further down, where an individual has quietly uploaded two hundred decals.
Creator names, group names and IDs
A creator name is not always a person. Most serious UGC shops publish through a Roblox group, so the name on a hat is the shop's name and the payout lands in the group's funds — see the Roblox groups list for how that works. Individual uploaders show their username instead. Where we hold the numeric creator ID, each creator page links straight through to the right destination on roblox.com; where we do not, the page still works, because the name is what the catalogue is keyed on.
Names are also changeable and IDs are not, which is the same rule that applies to decal IDs and music IDs: store the number, not the label. If a creator renames themselves, their old items keep the old name until Roblox re-reports them, so a page can briefly split in two. The daily sync heals that on its own.
Roblox creator questions
It is everything one uploader has made, collected in one place. Roblox stamps a creator name on every decal, catalog item and audio upload, so we group our catalogue by that name and give each creator their own page. If you liked one decal, the fastest way to find five more in the same style is to open the person who drew it, rather than searching keywords and hoping.
Open the asset on this site — every decal, item and music page names its creator. On Roblox itself the creator is listed under the item name on the catalog page, and in Studio the Toolbox shows it beneath each search result. The name is not stored on the asset ID itself, which is why an ID pasted into a boombox tells you nothing about who uploaded it.
Those are music-licensing accounts, not people. Roblox partnered with Distrokid and APM Music to bulk-upload licensed tracks that anyone can use in an experience without a copyright strike, so a single account ends up owning tens of thousands of audio assets. If a song ID works in a boombox and its creator is one of those accounts, it is licensed catalogue music rather than someone’s own upload.
Public assets are usable by ID — that is the whole point of the Toolbox. Paste the decal ID into a Decal or Texture object and it loads. What you cannot do is re-upload their image as your own, sell it, or use art that was stolen onto Roblox in the first place. Audio is stricter: uploads made after the 2022 audio privacy change are private unless the creator marked them public, which is why some IDs work for everyone and others only work for the uploader.
A creator needs at least 3 tracked, published items before they get a page, otherwise the page would be thinner than the search result that brought you to it. We also only count the three kinds we can link — decals, catalog items and audio — so someone who only uploads models or meshes will not appear here yet. New uploads enter the catalogue on the daily ingest run.
Yes, on a daily cycle. Ingestion pulls new assets, verification re-checks whether existing IDs still load, and these pages rebuild once a day off the result. That also means an item taken down by moderation drops off a creator page rather than sitting there as a dead ID — the counts you see are live catalogue, not a list typed out once.
Usually, but not always. For items published by a group — most UGC shops work this way — the creator name is the group name, not any one person. That is why some pages here link to a Roblox community page instead of a user profile. Names can also be changed by their owner, while the numeric ID behind them never changes, so we key everything to the ID where we hold one.
Decals are the easy entry: upload a PNG on the Create page for a small Robux fee and it becomes an asset ID anyone can use. Catalog items — hair, hats, faces, accessories — need the UGC program, which means a verified account and an item that passes moderation and the marketplace fee. Audio uploads are free up to a monthly quota but default to private, so mark them public if you want other people to be able to use them.
We list what we have verified, not everything that exists. An item enters our catalogue through discovery, then has to pass the publish gate and the safety filter before it appears on a page. Off-sale, deleted and moderated items are also excluded. Treat the count as "IDs we can vouch for", which is the number that matters when you are copying them into Studio.
Keep going
Browsing by what a thing is rather than who made it? The decal ID list covers images for spray paint and Studio, the catalog browser has hair, hats, faces and accessories with their prices, and music IDs has boombox codes with a working/broken check on every one. Limiteds tracks the resale market for the rare stuff. If you would rather be on this list than reading it, the guide index has the upload and Studio walkthroughs, and trending games shows what the biggest creators build once they outgrow single assets.