Roblox daily history
One page per day, built from our own hourly readings: the biggest game, the largest gains and declines, milestones crossed and updates shipped. Collection began 17 August 2026, so there are 17 days here — and there will be no more than there are.
309 completed hourly runs exist in total, spanning 430 hours. A day gets a page once we have completed at least one run on it, and never before — no page is generated for a date we did not watch, and requesting one returns a 404 rather than an empty day. The list grows on its own, one entry per day, with no backfill.
Days we have recorded
Why a Roblox history has to be built rather than fetched
Every number Roblox gives the public is a present-tense one. The API that returns a game's player count returns what it is right now and offers no way to ask what it was — there is no date parameter, no archive, and no historical endpoint behind a key. The only party holding a game's past is its own developer, inside analytics nobody else can see.
So a Roblox history is not retrieved, it is accumulated: somebody has to take a reading, store it, and keep doing that. That is what these pages are. It also means the honest version of this section is short at the start and gets better every day on its own, which is a trade we would rather make than show you a chart of a year we did not measure.
For the extremes across every day at once, see the record book. For the live picture, the charts, trending and the update feed.
Questions about these charts
Because that is when we took our first reading, and we will not manufacture the days before it. Roblox publishes a live player count for every experience and no history whatsoever — there is no endpoint, public or otherwise, that will tell you what a game was doing last Tuesday. Sites that show you a Roblox chart stretching back years are showing you their own collection, not something they retrieved. Ours starts where it starts, and a date before it returns a 404 rather than a page of empty sections.
Because that is how much we have observed. The list grows by one entry every day, automatically, with no backfill and no deployment — each date gets a page once we have completed at least one hourly run on it. A short list is the correct output of an honest process on a young dataset, and padding it with generated pages for days we did not watch would be the one thing that would make this section worthless.
From our first reading of that day to our last, and the page says so where it shows the numbers. A day-over-day comparison needs the previous day, which for the first date in the list does not exist. The within-day measurement is a genuine quantity — it is how much a game moved across the hours we watched — it is simply a different one from a 24-hour change, so it is never labelled as one. A game also has to have been holding at least a thousand players at the first reading to qualify, otherwise these lists would belong permanently to tiny games doubling from twenty players.
Roblox stamps every experience with an "updated" timestamp, and we read it hourly alongside the player count. When that stamp moves forward between two of our readings, the developer published something. It is the highest-confidence signal available from outside a game, because it comes from Roblox rather than from us guessing at a player-count wobble. What it does not carry is what changed — Roblox exposes the fact of an update and never its contents — so these pages say a game shipped an update and never invent patch notes.
Only while the day is still running, and the page marks itself as in progress when that is the case. Once a date is past, its readings are fixed and the page settles. Nothing is edited by hand afterwards, and no figure is revised — if a reading failed at the time, that hour is recorded as a failure and stays missing rather than being quietly filled in later.