Most stable Roblox games

Games whose player count barely moves — roughly the same crowd whenever you log on. Measured across seven days of our own hourly readings.

GameStabilityTypical hour7-day peak
[Upd12.3] +1 DMG Per Revive[💀]Incremental Simulator95/1001,3961,613
[🎉 UPD 7] Anime DiceIncremental Simulator93/10067,15278,910
[FIXES] RyujinBattlegrounds & Fighting93/1003,4894,071
[MANHWA] Anime Card Battle: RebirthIncremental Simulator93/1001,2201,485
Collect All Pets!Incremental Simulator93/1003,0333,476
🍂 Saber SimulatorIncremental Simulator93/1001,6221,897
Sol's RNG [ Eon 1-29 ]Incremental Simulator93/10033,57446,827
Anime Breaker [🏰TOWER]Incremental Simulator92/10014,05217,266
[OVERCLOCK] Anime Astral SimulatorIncremental Simulator92/10012,45415,549
[UPD 7] Defeat Anime RNGIncremental Simulator92/1004,7136,100
Bee Swarm SimulatorIncremental Simulator91/10024,82630,222
[🦑UPD] Fish It! 🐟Incremental Simulator91/10073,838126,085
[🎁]Build a Zoo🥚Tycoon91/1001,4712,408
[🍁] Rebirth Champions: UltimateIncremental Simulator90/1005,5397,373
Be FishIncremental Simulator90/1007741,086
[JJK+S2] Anime RNG DefenseTower Defense89/1002,7794,315
[UPD 4🌊] Noob IncrementalIncremental Simulator89/1003,8554,814
Five Nights TD 2 [EVOLUTIONS]Tower Defense89/1002,3803,604
BlockSpin 🔪 [MANSION UNDERGROUND]Open World Action89/10020,69128,477
[NOW] Catch a Monster88/1003,0894,440
[ 🪄🎩] Anime Card ClashIncremental Simulator87/1005,5257,424
Attack on Titan RevolutionAction RPG86/10013,09617,674
World // Zero ⚔️ Anime RPG Action RPG86/1001,8352,344
[✨] Anime Fighting SimulatorIncremental Simulator85/1007,16614,5662× its typical hour
[ ✨ NEW EVENT ] Roll for Chiikawa ! [RNG]84/100592863
Run a Restaurant!Tycoon84/1008,28811,836
Heroes RNG 🏹Incremental Simulator84/1002,0174,7172× its typical hour
[🤹APRIL FOOL'S🤡] AATower Defense84/1002,3143,419
[🍁UPD] Bubble Gum Simulator INFINITYIncremental Simulator84/1006,7698,220
[OG] All Star Tower DefenseTower Defense83/1002,0853,106
[💎GEM] Roll A Pack!Incremental Simulator83/100640894
[👹Boss] Anime Card CollectionIncremental Simulator83/1003,3167,2022× its typical hour
Prospecting! 💎82/1005,82312,5222× its typical hour
Eat the WorldIncremental Simulator82/1002,4033,638
Giga Mansion Tycoon 🏝️Tycoon82/1003,4735,547
[🌴NEW MAP]🚗Midnight Chasers: Highway RacingVehicle Sim82/1003,6124,933
Haze Seas Action RPG81/1009841,481
Roll Anime to Fight!Tycoon81/1002,8626,4622× its typical hour
Anime Vanguards: Wrathful AssaultTower Defense81/10022,46327,008
Midnight Racing: TokyoRacing81/1007601,228
[⭐SZN 10] Dragon Adventures 🐉81/1006,2719,978
[🚂 UPD] Storage Hunters: Open WorldTycoon81/10013,98424,069
Climb Scary Worm Tower 3Tower Obby80/1003,2945,337
[☀️LUNAR VS SOLAR🌑] Anime FightersIncremental Simulator80/1001,7172,729
💀 House Tower Defense 2 Tower Defense80/1008641,355
ABABattlegrounds & Fighting80/10015,54321,927
🎃HALLOWEEN 🎃 Dungeon Quest RebornAction RPG80/1007,92013,182
Sell Lemons 🍋Tycoon79/10012,10619,407
Animal Sim: UnderwaterAnimal Sim79/1005941,113
[🌌 MULTIVERSE + x2 📈] Re:AOPG79/100619866

Questions about these charts

How is stability calculated?

It is 100 minus the coefficient of variation: the standard deviation of a game’s hourly player count over the last seven days, divided by its mean, as a percentage. A game whose crowd barely moves scores near 100; one whose count swings by as much as its own average scores near 0. The formula is stated here rather than hidden because a score nobody can check is a score nobody should trust.

Why must a game average 500 players to appear?

Because without a floor this chart would be a lie by arithmetic. A game sitting at three players every hour has almost no standard deviation and would score a perfect 100, topping the stability chart while being close to empty. The floor keeps the ranking to games with a real crowd to hold or lose.

Does a stable game mean a good game?

It means a dependable one. A high score says the game has roughly the same number of people in it whenever you log on, which is what matters for anything needing other players — trading, team modes, or a populated server at an odd hour. It says nothing about whether the game is growing, which the movement charts cover.

How far back does this look?

Seven days, and only games with at least 6.5 days of readings and 100 hourly samples qualify — a partial window wearing a weekly label would be worse than no chart. Our hourly readings began on 17 August 2026, so nothing here reaches further back than that, and the page will not pretend otherwise.

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