Most volatile Roblox games
Games that spike and empty. A peak far above the typical hour means the crowd arrives for events and leaves again, measured across seven days of our own hourly readings.
| Game | Swing | Typical hour | 7-day peak |
|---|---|---|---|
| 331% | 385 | 30,85980× its typical hour | |
| 281% | 165 | 7,92948× its typical hour | |
| 227% | 103,651 | 3,285,86532× its typical hour | |
| 164% | 498 | 13,37327× its typical hour | |
| 123% | 650 | 6,78710× its typical hour | |
| 103% | 3,212 | 21,1257× its typical hour | |
| 97% | 90,531 | 1,173,65813× its typical hour | |
| 97% | 1,320 | 18,98914× its typical hour | |
| 95% | 2,155 | 9,9635× its typical hour | |
| 94% | 39,060 | 449,28112× its typical hour | |
| 89% | 37,944 | 349,6989× its typical hour | |
| 89% | 532 | 3,2676× its typical hour | |
| 89% | 6,169 | 58,4939× its typical hour | |
| 88% | 580 | 8,15914× its typical hour | |
| 86% | 991 | 3,7134× its typical hour | |
| 85% | 2,419 | 23,78710× its typical hour | |
| 84% | 1,021 | 10,27310× its typical hour | |
| 82% | 2,361 | 11,1395× its typical hour | |
| 79% | 7,855 | 31,2994× its typical hour | |
| 78% | 495 | 3,2136× its typical hour | |
| 78% | 1,197 | 5,6375× its typical hour | |
| 77% | 460 | 1,5793× its typical hour | |
| 77% | 1,742 | 5,3563× its typical hour | |
| 76% | 633 | 3,6346× its typical hour | |
| 75% | 8,310 | 17,6952× its typical hour | |
| 75% | 5,752 | 18,8833× its typical hour | |
| 73% | 1,115 | 2,7522× its typical hour | |
| 73% | 884 | 3,3464× its typical hour | |
| 72% | 790 | 1,7682× its typical hour | |
| 72% | 1,289 | 4,9334× its typical hour | |
| 72% | 2,360 | 8,5754× its typical hour | |
| 71% | 665 | 1,7943× its typical hour | |
| 71% | 148,737 | 1,319,4569× its typical hour | |
| 70% | 474 | 2,4495× its typical hour | |
| 70% | 1,548 | 3,6762× its typical hour | |
| 69% | 22,909 | 58,7213× its typical hour | |
| 68% | 2,401 | 6,7533× its typical hour | |
| 68% | 778 | 5,6007× its typical hour | |
| 68% | 901 | 4,1055× its typical hour | |
| 68% | 41,019 | 109,1353× its typical hour | |
| 67% | 3,427 | 33,03910× its typical hour | |
| 66% | 2,933 | 8,3663× its typical hour | |
| 66% | 603 | 1,6173× its typical hour | |
| 66% | 2,260 | 5,5782× its typical hour | |
| 66% | 1,590 | 3,5022× its typical hour | |
| 66% | 1,114 | 3,1703× its typical hour | |
| 65% | 440 | 1,3483× its typical hour | |
| 65% | 2,755 | 17,2316× its typical hour | |
| 65% | 1,528 | 4,4773× its typical hour | |
| 64% | 664 | 1,7643× its typical hour |
Questions about these charts
It is 100 minus the coefficient of variation: the standard deviation of a game’s hourly player count over the last seven days, divided by its mean, as a percentage. A game whose crowd barely moves scores near 100; one whose count swings by as much as its own average scores near 0. The formula is stated here rather than hidden because a score nobody can check is a score nobody should trust.
Because without a floor this chart would be a lie by arithmetic. A game sitting at three players every hour has almost no standard deviation and would score a perfect 100, topping the stability chart while being close to empty. The floor keeps the ranking to games with a real crowd to hold or lose.
Not necessarily — it means the game runs on events rather than habit. A huge gap between a game’s peak and its typical hour usually means updates, codes or a video drove a crowd that did not stay. That can be a game worth catching during a spike, and a frustrating one to find empty an hour later.
Seven days, and only games with at least 6.5 days of readings and 100 hourly samples qualify — a partial window wearing a weekly label would be worse than no chart. Our hourly readings began on 17 August 2026, so nothing here reaches further back than that, and the page will not pretend otherwise.
More Roblox charts
All Roblox charts → · Most played right now → · Trending games → · Biggest player gains → · Biggest player drops → · Roblox player count board → · Most stable games →
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